The road is dead straight. The hard part is keeping your beat-up car in one piece at speed.
Soft junk — cones, debris, potholes, loose tyres — won't end your run, but each one rips a part off the car. And every part does a job. Lose it and you feel it immediately.
Barriers, oncoming cars and craters are fatal — those you clean-dodge or nothing else matters. Everything else is a decision made at speed.
A single clean line through barriers, wrecks and oncoming traffic. One touch and the run is over.
Loose parts lie scattered on the tarmac. Thread the right path, drive over one, and it clicks straight back into place.
The world cycles from bright day to dark night. Night hides hazards until the last second — but pays extra scrap for the nerve.
Grab a magnet, a shield, double scrap or a burst of slow-motion to punch through the densest stretches.
Distance and salvage pay out scrap. Bank it in the garage for a tuned engine, sharper steering, reinforced parts and a wider pull radius — or take it to the paint shop for ten fresh looks.
Four permanent tracks — durability, magnet radius, base speed and handling — each five levels deep.
Ten cosmetic skins, from Rustbucket to Chrome Comet. Looks only — they never touch how the car drives.
A fresh objective every day and a daily reward wheel that grows richer across a seven-day streak.
Lifetime totals for everything you drive, and a distance board against two hundred rival drivers.